As we wait for optical see-through devices to improve, VR devices with stereo video passthrough will deliver headset AR with the widest field-of-view and visual fidelity with the bonus of true “mixed reality”. This fuzzy value proposition and higher than desired price point will greatly limit consumer adoption, narrowing it to early adopters and enthusiasts. 2020 will be a significant year for WebAR as developers look to the open web as a frictionless way to engage users at scale. However, hardware devices have started to trend towards being "untethered" – For example, Facebook's Oculus headset initially needed to be connected to a powerful PC, but this year became available as the self-contained Oculus Quest version. Possibly the most anticipated breakthrough will be Apple’s forthcoming 8K combined VR/AR glasses that will not be tethered to a computer or phone. The adoption of AR in healthcare is forecast to grow even more quickly – with the value of the market increasing by 38% annually until 2025. Gartner recently dropped AR from its hype cycle, meaning the analyst firm considers augmented reality … Google Maps now features AR walking directions with expanded support and new features rolling out soon. It is predicted to dramatically exceed the market sector of virtual reality by 2025. As monumental as these advancements are, they also shine a light on just how hard it is to build AR glasses. As well as more mobile, headsets will be able to generate increasingly realistic "worlds" for the VR user to explore as the devices are fitted with more and more powerful processors. I suspect this year we will see some major moves from Facebook , Snapchat, Samsung and Apple as they all vie to win the avatar war and update their platform with new ways to use them. Augmented Reality 2020. Global Automotive Augmented Reality HUD Market Size research report with COVID-19 impact is considered to be an extremely intelligent and deep assessment of the present industrial conditions along with the overall Automotive Augmented Reality HUD market size estimated from 2020 to 2026. Virtual reality has already been adopted in therapy, where it is used to treat patients with phobias and anxiety disorders. Meanwhile, capture studios, which are popping up around the world, will offer agencies and brands a higher quality method to create volumetric video of people to be used in AR, VR and 3D experiences. Virtual reality, augmented reality and gamification are just a few examples of digital reality technologies that are changing the way we work and play. This “in your face” augmented reality category will introduce many to the wonder and awe of AR which will have a direct impact on the adoption of mobile and eventual “on your face” options. 2020 is considered as a year in which WebAR will become available on every web browser. – Source. The device that we have been carrying around with us for the past decade is already capable of augmented reality but this everyday device is getting new chips and sensors which will make it an even more powerful AR machine. A perfect fit for these activations is the AR Cloud which will power stadium and city-scale AR for limited audiences as way to market the power of 5G in a demonstrable way. Choosing a filter is becoming just as everyday as choosing what you are going to wear today or what makeup to wear. Don’t Stare at my 3D-Printed Custom Face Mask, Reusable, N95 alternative face mask developed by a collaborative team hits production, Foxconn Says China’s ‘Days as the World’s Factory Are Done’, Why Tech Workers Need a Union: a Q&A with the CWA’s Emma Kinema, Robot Rides Are Going to Deliver Pizza and Parcels Before People, The Switch to EVs Needs Plugs on the World’s Remotest Roads.
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